Tomer Meltser
Tomer Meltser
Senior Environment Artist
Bangkok, Thailand

Summary

Senior Environment Artist with 9+ years across Kojima, Guerrilla, Respawn and Remedy. Shipped Death Stranding 2, Horizon Forbidden West, Apex Legends and more.

Passionate about games from a young age and captivated from seeing how virtual worlds can come to life. I've supported Indie and AAA projects at every stage of production, across realism and stylized directions, experienced in UE5, Unity and other proprietary engines.

https://www.meltsertomer.com/

Skills

Digital SculptingHard Surface ModelingLow-poly ModelingTexturingShadersEnvironment ModelingLightingLook Development

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
Maya
Maya
Blender
Blender
Photoshop
Photoshop
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
World Machine
World Machine
SpeedTree
SpeedTree
Marvelous Designer
Marvelous Designer
Affinity Photo
Affinity Photo
Krita
Krita
Gaea
Gaea

Reel

Productions

    • Video Game
      High on Life 2
    • Year
      2026
    • Role
      Senior Environment Artist
    • Company
      Dekogon
    • Video Game
      Death Stranding 2
    • Year
      2025
    • Role
      Senior Environment Artist
    • Company
      Kojima Productions
    • Video Game
      Apex Legends
    • Year
      2019
    • Role
      Environment Artist
    • Company
      Respawn Entertainment
    • Video Game
      Horizon Forbidden West
    • Year
      2022
    • Role
      Environment Artist
    • Company
      Guerrilla Games
    • Video Game
      CrossfireX
    • Year
      2022
    • Role
      Environment Artist
    • Company
      Remedy Entertainment
    • Movie
      Pokémon Detective Pikachu
    • Year
      2019
    • Role
      Environment Artist
    • Company
      MPC
    • Movie
      Aquaman
    • Year
      2018
    • Role
      Environment Artist
    • Company
      MPC
    • Movie
      Skyscraper
    • Year
      2018
    • Role
      Environment Artist
    • Company
      MPC

Experience

  • Senior Environment Artist at Contract
    TH
    May 2025 - Present

    - Support on undisclosed projects, contracting directly and via Dekogon; one title shipped 2026.

    - Senior artist on a new unannounced IP: early pipeline setup and vertical slice.

    - Complete level art passes: set dressing, terrain, polish, optimization.

    - Developed procedural DCC tooling to automate certain steps in the asset workflow.

    - Built hero props, gameplay-critical assets and large-scale Nanite sculpts.

  • Senior Environment Artist at Kojima Production
    Tokyo, JP
    May 2024 - May 2025

    - Built level sections across main story missions: cinematics, interiors, open-world.

    - Sculpted terrain and produced photoreal assets for several gameplay and cutscene moments.

    - Profiled and optimized owned levels.

  • Environment Artist at Respawn Entertainment
    Vancouver, CA
    January 2022 - April 2024

    - Built several POI locations on the maps Divided Moon and E-District.

    - Work involved full art passes with regular testing for gameplay across many revisions.

    - Supported other seasonal updates through assets, textures, shaders and map changes.

  • Environment Artist at Guerrilla Games
    Amsterdam, NL
    November 2020 - January 2022

    - Built story mission areas: ruins and manmade structures.

    - World building, set dressing and modeling across assigned levels.

    - Aligned with art director, leads and design through regular feedback.

    - Profiling and optimizing environments for target hardware.

  • Environment Artist at Remedy Entertainment
    Espoo, FI
    March 2019 - November 2020

    - Built and iterated on several of the campaign levels from early block until ship.

    - Resolved environment art blockers on a tight schedule.

    - Supported outsourcing: task briefs, vendor feedback, integration.

  • 3D Artist at Dekogon
    August 2017 - November 2020

    - Delivered production-ready assets for Dekogon's asset pack catalogs.

  • Environment Artist at MPC
    Vancouver, CA
    February 2018 - January 2019

    - Layout, modeling and sculpting of large-scale film environments.

    - Film-quality photoreal assets and shaders for set extensions.

    - Assisted photogrammetry capture and cleanup.