I was largely responsible for helping bring this level from early conception to alpha state.
As part of my environment art duties, I've done modeling, texturing, lookdev, material creation, set dressing and optimization.
I've also partially assisted with the outsourcing efforts.
This level is a team effort, thanks to everyone who was involved.
Art Director: Mikko Kinnunen
Environment Lead: Tero Tolsa
Lighting: Ron Haimov
Environment Artists: Kari Huttunen, Sebastian Schulz, Alex Schwartz-Rudd, Raja Ghosh, Matthias Patscheider, José Antonio Zapata Arenzana, Benjamin Lindquist, Ajita Roy, Samuli Jolkio, Teppo Ylitalo, Simone Silvestri, Sergei Panin
Level designers: Rebecca Richards, Admir Burnic, Shawna Tan (陈春锦), Kirill Buyanin
VFX: Pol Rius Casanellas, Damian Olechowski, Daniel Kończyk
Producer: Lennie Hakola & Annina Lappalainen